

One useful result is also a new capability to control input focus in Monarch to perform switching tabs in pause menu - thanks again also has another outcome - I was encouraged to work on elements interaction - it all was only in my head (and only a glimpse at burning bushes in the first demo) until now :Ī wet bush is treated with a swift air push, so it’s getting really cold there and droplets are freezing It provokes me to revise my skill tree and now I’m working on creating a system, where skills will be unlocked - it’s a part of a bigger RPG system I’m creating - that will take into account experience and some other aspects - it’s not a big deal for players - something ‘must have’ in an RPG, but for me it’s something giant - to write it from scratch, make mistakes, correct them and learn a lot So, enjoy your reading and enjoy playing the demo! I’m also trying to add more RPG features - soon there will be a menu with inventory, a journal with logs, quests, bestiary, conversations and some more lore! It was my first translation on such scale, so if there are mistakes that you’ll spot, please report them to me, I would be more than thankful!Īlso, many reported bugs was fixed and many suggested solutions was implemented to the last demo, so I’ll also encourage you to check it out once again! Me and my brother are working on adding more content to the prologue, but you might know it’s a hard task. It’s rather not for the faint-hearted, as my brother has a specific sincere and crude style and cruelty of Navians is unimaginable. It tells a story of a village in the outskirts of Emporia, invaded by the Emperor of Navia - Mordon with his army, just before the events from the game. I will take a look into this! But make sure to check the compatibility section of the help file, in case you are using Visustella plugins.Īlso, maybe a screenshot of all the plugins you are using can help too.I would like to present to you a short narration set in the world of Witchcrafter ! But it would be nice if you send that screenshot on the Itch Io plugin of the message action, instead of here. Otherwise, when the error happens, press F12 or F8 and send me a screenshot of it.

But before that, you could try open the message action plugin parameter and refresh each parameter: Just click on a parameter, open it, see if there is anything to fill, if not, just close and try again. I would need more information about this. And that outline will only be painted by the Outline Color Parameter. And so, if you do not for that to happen, you need a second file to be used as the outline. If you apply any color there, it will paint all the main bitmap font with it. Most of what I said above, is also the explanation of how the Text Color parameter works. You just may need it in those cases where you want to change colors. Although is not mandatory for you to have an outline file. This way you could colorize both, individually. Because of that, and several other reasons, for you to be able to colorize the main font and not the outline, you need two different files: One for the main bitmap and one for it's outline.

But for technical reasons of the html/css itself, the hue changes does not work properly on a bitmap. This way, if you have just a single file, like the one you showed to me, the white and gray color would change according to the hue value. The easy way here, would be changing the hue color of the fonts.
